Runequest 2

This is where I’m going to detail any House Rules that I’m adding on to the core rulebook. I’m a believer in using the rules-as-written as much as possible until a problem is found in-play. When that occurs I’ll propose a solution, get feedback from everyone, and move on from that point. We can then catalog that problem and the resolution.

Chargen

Magic

Magic in this campaign will be limited to Common and Divine magic. Sorcery, and Shamanism, as defined in the Runequest core book does not exist in this setting.

Runequest 2

The Shadow Kingdoms krpeterson1